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A Taste of STEM The Prince's Trust

The Prince's Trust STEM Course

Prince's Trust Achieve Club 2017 STEM

Prince's Trust Achieve Club 2017 STEM

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What is The Prince's Trust?

​The Prince’s Trust is a UK charity, founded by Prince Charles, to help vulnerable people get their lives on track. It supports 11 to 30-year-olds who are unemployed and those struggling at school. Many of the young people helped by The Trust are in or leaving care, facing issues such as homelessness or mental health problems, or have been in trouble with the law.

The Prince's Trust & Rewise Learning

Because of our background and reputation in innovative STEM education, The Prince’s Trust approached Rewise to deliver a STEM project in schools as part of their Achieve Programme. The Achieve programme is designed to support disengaged young people back into  mainstream education to better place them to progress into a positive future. Rewise took our unique approach to hands-on STEM education to schools throughout the country to help engage young people in STEM learning, to explore educational routes in STEM subjects, and to discover a wide range of STEM-related jobs and careers.

What We Did

​Rewise created a series of fun and educational STEM workshops to help give learners practical experience of using STEM in real world applications. We set participants the challenge, working in groups to build, to use and programme a range of electronic devices such as Bluetooth controlled vans, drones, and race cars. With help from out STEM tutors, learners were given our Rewise STEM kits and video instructions to build their vehicle. From building, to coding, to decorating students were able to complete their STEM Kits and take part in a series of fun and challenging obstacle courses and races. Rewise provided these STEM taster sessions in schools throughout the country and we even had the privilege of hosting HRH Prince Charles for one of the sessions.

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Activites Involved

  • ½ day workshops for up to 25 young people.

  • Learners work in groups to build their Bluetooth controlled vehicles.

  • Learners undergo talks on STEM education routes and careers.

  • Small challenges such as races and obstacle courses to introduce a mild competitive element.

  • Learners built electronic devices such as race cars, surf vans, tuk tuks, and drones.

  • Computer coding activities to programme the devices and a smartphone application.

  • Design, engineering, and electronics activities.

Project Outcomes

  • Improved engagement with STEM subjects.

  • Learning through doing not seeing.

  • Increased confidence with STEM subjects.

  • Knowledge of STEM careers and learning routes.

  • Improved teamwork and communication skills. 

  • Better self-confidence, motivation, and wellbeing. 




"The best thing about the music course was the way my class not only absorbed the learning content in a creative way, but the way it challenged them to step out of their comfort zone. The changes in confidence of some individuals has been nothing short of extraordinary"


“The course and support from the Rewise team helped me get a work placement that has led to a job. The best decision I ever made was to sign up.”​


“I learned so much about how to manage a business - financial management, marketing strategy, and people management. I feel well prepared for the world of work!”​